Global
- Time - Days - based on game ticks not system time.
- Global human threat level - threat to player generated by actions/errors of player. Collated from all locations.
- Follower Devout - How happy/devout follower are. This goes up/down based on player actions.
- space-time fabric strength
Economic
- Horde Coin - money that can be used to buy from your dimension. Selling human relics that have value to the Horde. Selling followers - but be careful you need them for lots of stuff. See items list in appendix.
- Human Coin - money that can be used to buy on Earth. Selling items picked up can be sold on the black market. These guys are after alien tech, the more you sell gets you more money but can backfire.
- Flesh - Small amount of human flesh - used for research and short term base power
- Alloys - Used in base, item, weapon etc creation. Recovered from missions or smelter in player refineries.
- Dark Crystals & dark crystal fragments - Horde tech is based on dark crystals, while power cells are their source of power. Crystals are used for growing armour, weapons, computer consoles, transportation, base facilities etc. Early game these are only available from home dimension from achievements on Earth. Mid-game they can buy them from home dimension. Late-game players can grow them in crystal growth chambers.
- Followers - Human followers are recruited on missions. They are your slave workforce, food for your staff and breeding. They are essential to your goal of the beachhead. Keep followers inline, happy and producing offspring to power your bases. Collected on missions - from the player influencing them.
- Power Cells - Bases, ships, weaponry all require power to operate. Horde tech is powered by living energy. A bit of flesh can power a weapon, a limb can operate a shield or teleport you to safety. A kid can power your base for a day. Run out of power, everything stops. If you run out of energy and have followers, they get grinded up for power but has side effects - low level of production, etc and followers become less devout.
Descriptions
Resource | Multiline 3 lines MAX |
RESOURCE_MINING_ORE_CRYSTAL | Dark Crystal refinery
Facility is required to mine this resource |
RESOURCE_MINING_ORE_GOLD | Ore processing refinery
facility is required to mine this resource |
RESOURCE_HUMAN_FARM | Farming facility is
required to mine this resource |
RESOURCE_URANIUM | Uranium refinery
facility is required to mine this resource |
RESOURCE_FOLLOWERS | Follower processing plant
facility is required to mine this resource |
RESOURCE_ENERGY | Energy processing
facility is required to mine this resource |
RESOURCE_BONUS_CONSTRUCTION_SPEED | removed |
RESOURCE_ANTIQUITIES | removed |
RESOURCE_BONUS_CRAFT_GROWTH | removed |
RESOURCE_BONUS_CRAFT_REGEN | removed |
Resource Veins[]
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Type | Enum | Tier | Outcome |
Resource Bonuses | |||
Mining | RESOURCE_MINING_ORE_GOLD | Tier1_research_1 | Generates gold coin resources every returned trip by supply craft |
Follower | RESOURCE_FOLLOWERS | Tier2_research_2 & Tier2_Research_3 | Generates additional followers every returned trip by supply craft. |
Power | RESOURCE_ENERGY | Tier1_research_8 | Generates additional Power cells every returned trup by supply craft. |
Human Farm | RESOURCE_HUMAN_FARM | Tier2_research_2 | Automatically collects humans for processing. |
Mining | RESOURCE_MINING_ORE_CRYSTAL | 2 | Generates dark crystal resources every returned trip by supply craft |
xxx
ADD Refineries & retooling after exhaustion