Beachhead Wiki
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Global

  • Time - Days - based on game ticks not system time.
  • Global human threat level - threat to player generated by actions/errors of player. Collated from all locations.
  • Follower Devout - How happy/devout follower are. This goes up/down based on player actions.
  • space-time fabric strength

Economic

  • Horde Coin - money that can be used to buy from your dimension. Selling human relics that have value to the Horde. Selling followers - but be careful you need them for lots of stuff. See items list in appendix.
  • Human Coin - money that can be used to buy on Earth. Selling items picked up can be sold on the black market. These guys are after alien tech, the more you sell gets you more money but can backfire.
  • Flesh - Small amount of human flesh - used for research and short term base power
  • Alloys - Used in base, item, weapon etc creation. Recovered from missions or smelter in player refineries.
  • Dark Crystals  & dark crystal fragments - Horde tech is based on dark crystals, while power cells are their source of power. Crystals are used for growing armour, weapons, computer consoles, transportation, base facilities etc. Early game these are only available from home dimension from achievements on Earth. Mid-game they can buy them from home dimension. Late-game players can grow them in crystal growth chambers.
  • Followers - Human followers are recruited on missions. They are your slave workforce, food for your staff and breeding. They are essential to your goal of the beachhead. Keep followers inline, happy and producing offspring to power your bases. Collected on missions - from the player influencing them.
  • Power Cells - Bases, ships, weaponry all require power to operate. Horde tech is powered by living energy. A bit of flesh can power a weapon, a limb can operate a shield or teleport you to safety. A kid can power your base for a day. Run out of power, everything stops. If you run out of energy and have followers, they get grinded up for power but has side effects - low level of production, etc and followers become less devout.


Descriptions

Resource Multiline  3 lines MAX
RESOURCE_MINING_ORE_CRYSTAL Dark Crystal refinery

Facility is required to

mine this resource

RESOURCE_MINING_ORE_GOLD Ore processing refinery

facility is required to

mine this resource

RESOURCE_HUMAN_FARM Farming facility is

required to mine

this resource

RESOURCE_URANIUM Uranium refinery

facility is required to

mine this resource

RESOURCE_FOLLOWERS Follower processing plant

facility is required to

mine this resource

RESOURCE_ENERGY Energy processing

facility is required to

mine this resource

RESOURCE_BONUS_CONSTRUCTION_SPEED removed
RESOURCE_ANTIQUITIES removed
RESOURCE_BONUS_CRAFT_GROWTH removed
RESOURCE_BONUS_CRAFT_REGEN removed

Resource Veins[]

xxxx

Type Enum Tier Outcome
Resource Bonuses
Mining RESOURCE_MINING_ORE_GOLD Tier1_research_1 Generates gold coin resources every returned trip by supply craft
Follower RESOURCE_FOLLOWERS Tier2_research_2 & Tier2_Research_3 Generates additional followers every returned trip by supply craft.
Power RESOURCE_ENERGY Tier1_research_8 Generates additional Power cells every returned trup by supply craft.
Human Farm RESOURCE_HUMAN_FARM Tier2_research_2 Automatically collects humans for processing.
Fuel (uranium) RESOURCE_URANIUM Tier1_research_6 To allow craft to fly
Mining RESOURCE_MINING_ORE_CRYSTAL 2 Generates dark crystal resources every returned trip by supply craft
Construction Speed RESOURCE_BONUS_CONSTRUCTION_SPEED 1 Speed up base construction times
Relics / Antiquity Sites RESOURCE_ANTIQUITIES 1 Digs where we can find relics
Craft bonuses
Speed up growth times on new craft RESOURCE_BONUS_CRAFT_GROWTH 2
Grey Matter RESOURCE_BONUS_CRAFT_REGEN 2 Speed up healing


xxx

ADD Refineries & retooling after exhaustion

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