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Also see Isometric Battlefield (Deployed Missions)


Location Missions

Locations around the player’s base become accessible at a random interval from the previous mission completed or ignored in days. Players are notified about the available mission with a pop up dialog box. They can choose to conduct the mission or do nothing. The missions will remain open for a set period of time before it auto fails.


Dynamic Missions

Dynamic missions on the other hand come about from live game actions on the game board

  • Crashed horde ship (from exhaustion) - see craft range.
  • Crashed enemy craft after the player had intercepted and successfully knocked the craft out of the sky.
  • Distress calls from horde/followers on their own missions - these happen at random after major game milestones are achieved. These missions give the player additional rewards.


Determining Mission Costs

Conducting missions cost resources. Mission costs increase with game progression.

Costs increase as player progresses.

Research Tier 1

RECON SUPPLY CONVERT COLLECT INFILTRATE SIPHON CAPTURE RESCUE
alloys 0 3-7 5-20 20-60 0 X O 0
darkCrystals 0 0 1 0 1-3 X 0-2 0
darkCrystalShards 0-4 1-4 0 0 0 X 0 0
hordeCoin 50-120 90-120 20-40 50-89 200-280 X 200-320 150
humanCoin 20-50 15-40 30-80 10-45 20-100 X 150-300 0
powerCells_level_0 0 0 0 0 0-2 X 0 1
powerCells_level_1 0 0 0 0 0 X 0 0
flesh_small 0 4-9 3-7 1-5 0 X 4-10 0
flesh_large 0 0-3 0 0-3 0 X 0-2 0

Research Tier 2

RECON SUPPLY CONVERT COLLECT INFILTRATE SIPHON CAPTURE RESCUE
alloys 0 4-12 15-34 29-100 0 X 0 0
darkCrystals 0-2 0 0-2 0 1-4 X 1-5 0
darkCrystalShards 0 10-20 5-9 20-35 15-22 X 0 80
hordeCoin 90-180 120-220 85-130 70-154 280-350 X 280-360 280
humanCoin 40-90 35-60 44-109 22-80 90-140 X 180-390 40-100
powerCells_level_0 0 0 0 0 1-3 X 0 2
powerCells_level_1 0 0 0 0 0 X 0 0
flesh_small 2-10 7-11 5-10 4-11 0 X 0 0
flesh_large 0-3 1-4 1-7 0 0 X 0 0

Research Tier 3 to end game

RECON SUPPLY CONVERT COLLECT INFILTRATE SIPHON CAPTURE RESCUE
alloys 0 22-60 45-90 80-120 0 X 20 0
darkCrystals 5 11-20 3-9 4-11 7-13 X 8 0
darkCrystalShards 0 0 0 0 0 X 0 0
hordeCoin 150 120-220 85-130 70-154 280-350 X 280-360 280
humanCoin 110 35-60 44-109 22-80 90-140 X 180-390 40-100
powerCells_level_0 0 0 0 5-10 1-3 X 0 2
powerCells_level_1 1-3 0-2 1-3 0-2 2-4 X 2 1
flesh_small 0 0 0 0 0 X 0 0
flesh_large 0 0 0 0 0 X 0 0


Determine Mission Rewards

Players will need items, resources and followers to progress through the game. Need to ensure that the player is given the opportunity to find and recover such items.

  • Difficulty sliders also affect mission manager
  • As the player progresses through the game through research, resource collection, mission success rates etc, the frequency and difficulty of new missions increases.


Basic rewards for mission types

RECON SUPPLY CONVERT COLLECT INFILTRATE SIPHON CAPTURE RESCUE
alloys 120-620 250 -1450 75-325
darkCrystals 10-40 5 -25 5-10 0-49
darkCrystalShards 10-30 10-90 5 -45
hordeCoin FORMULA FORMULA FORMULA FORMULA FORMULA FORMULA FORMULA FORMULA
humanCoin FORMULA FORMULA FORMULA FORMULA FORMULA FORMULA FORMULA FORMULA
powerCells_level_0 0-5 0-20 0-5 0-3 0-21
powerCells_level_1 0-10 0-1 0-2 0-8
flesh_small 5-10 35-75 35-45 0-9 12 - 41
flesh_large 0-6 0-30 0-30 2 - 16
horde_soldiers 0-3 0-2 0-5
horde_support 2 -12 2-6 4-24 0-11
liveHumans 3-6 1-6 1-4 3-10 0-2

Game Progression items

Items picked up on missions that help progress the game.

Tech prerequisite Facility needed? Item preq.
intel_0 Tier1_research_7
intel_1 Tier1_research_4
intel_2 Tier2_research_1
relic_0 Tier1_research_5
relic_1 Tier1_research_7
relic_2 Tier1_completed
vip_commander Tier1 & 2 completed

Tier3 r0 complete

Human containment
vip_informant Tier2_Research_3 Human containment
vip_pilot Tier1_research_7 Human containment intel_0

Mission Results

See Monthly Performance Summary


Ignored Missions Have Consequences

If the mission is not undertaken in the allotted time, the mission vanishes. At the end of the month, penalties for not completing missions are applied to the summary. See Monthly Performance Summary for game impacts

Mission where the player must intervene have more than points affects:

  • Stopping humans from recovering your downed crafts can lead to the discovery of your base and ultimately failing the game.

Production Roadmap

  • Larger enemy craft touchdowns near your bases can lead to base discovery
  • Enemy bases - if enemy bases are established, game difficulty drastically increases


Special Mission Objectives[]

Goal Slot 1 Slot 2 Slot 3 Type
OBJ_RECON_GOAL_0 Tile Bonus Detected Threat Hack
OBJ_RECON_GOAL_1 Tile Bonus Detected Human mental strength Scope target area
OBJ_INFILTRATE_GOAL_0 Tile Bonus Detected Sentiment Place device
OBJ_INFILTRATE_GOAL_1 Tile Bonus Human mental strength Sentiment Uncover Hidden Informant Connection
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