Game Difficulty

Difficulty is always selected at the start of a game without the player really knowing how hard each tier of difficulty really is. In Beachhead, players can vary aspects of the game's difficulty throughout the life of their game.


 * Enemy Encounters - how frequent enemies spawn, number of enemies in each isometric mission and number of mission on screen at any given period.
 * Enemy Strength - how difficult enemies are - health, strength, accuracy, dodge, craft strength etc
 * Resource Scarcity - make getting resources harder or easier
 * Human Resilience - chance of resisting conversion by humans

Areas in game to adjust difficulty settings

 * 1) New game menu screen
 * 2) Options menu screen

Production Roadmap


 * Periodic prompts during gameboard to see how the player is going
 * Flags: Aborted mission, count failed missions per month