Geoscape (Main Game)

INSERT description of geoscape here

Enemies

Locations

Resources

UI elements

Time Control

Buttons


 * Bases (see Base Management)
 * Activate portal
 * Research (see Research (Progression))
 * Mission Control (see Mission Control)

Regions

Static Locations

These are the static mission sites for the player to investigate. They are cities, towns or other fixed re-visit-able locations. Each location icon has a polygon around it to signify their territory. The colour will change depending on the threat level of the location. Locations switch from human to player’s favour as their level changes from missions and actions of the player in their locations over time. As a location’s human threat level reduces, the player is fed resources on a monthly basis. It also becomes easier to convert followers in territories in favour with the player. Don’t take too many humans or they will turn back! If the threat level reaches 100% for a location. They are taken control by Human authorities. This location is  locked to the player indefinitely.

Dynamic Locations

These are missions that fall outside of the static locations and are the result of: Crashed player craft from attack, downed enemy/player craft in attack. These missions can affect the game’s overall threat level, space-time fabric and human sentiment.

Resource Locations

Resource veins scattered across the map. Players can build refineries of particular types to mine the resource vein. Only one type of  refinery per base. Once that refinery has tapped the resource, no other refinery built in any base can access it.. Mining craft  go back and forth from resource location to base which has that Craft's refinery. These external locations are more prone to discovery and attack.

See Resource Management

Player Bases

Players need a base of operations, somewhere to house craft & crews,  store equipment, humans and process followers. Players can have upto 3 bases on the map.

See Base Management

Launching Missions